Safe payment - We provide popular & safe payment methods, 24/7 Help Center and Buyer Protection policy to give you a smooth and secure shopping experience.Īliexpress is the brand leads you to savings on all your purchases in Consumer Electronics, such as Video game Fable: The Journey Russian version for Kinect (Xbox 360). Worldwide shipping - We ship to over 200 countries ad regions, and our app support 12 languages and multiple currencies. Great Value - We provide competitve prices on over 100 millions quality items in Consumer Electronics & more. “It is a lovingly hand-crafted world, and we have tried hard to marry a lot of detail with the need to keep the frame rate high,” remarked Edwards.Īfter three successful RPG adventures in the Fable series, Lionhead Studios hopes players will embrace the same type of innovation it pioneered in console games with Kinect technology.Buy Video game Fable: The Journey Russian version for Kinect (Xbox 360) on AliExpress AliExpress is the go-to online shopping app to find everything you need at your fingertips! It's a place where fun and deals take over. With the game nearing completion, the team is happy with what they’ve been able to accomplish. “The Unreal Developer Network ( UDN has been an invaluable resource for us in both discussing common issues among developers and Epic, but also for getting quick answers and resolutions using the forum history and the combined knowledge of the other developers using it,” said Lynn. The team ensured that they had Kinect initialized and updated at the correct points and that the interfaces were clear enough for the gameplay and level scripters to use in UE3. The development process to bring Kinect functionality to life was a smooth one. “There is a real sense of scale and place with many magnificent vistas and always a sense of traversing a huge land.” “We have managed to create a world that feels complete and cohesive,” said Edwards. >Lionhead adopted additional Unreal Engine technology tools such as Unreal Landscape and the foliage system, which helped reduce memory overhead and improve performance. New engineers on the project were given a two-week period to write something fun using UE3, which proved successful. Lynn said his team started the evaluation with a skeletal team and quickly got up-to-speed on most aspects at a basic level. “I wanted to get a smile back on the faces of content creators again where they wanted to go and improve something and feel like they had the support and tools they needed.” “My main reason for choosing UE3 was tools and iteration,” said Marcus Lynn, technical director, Lionhead Studios. “The nature of the game means we didn’t need to get right under the hood and bang our heads on the bonnet,” he said.Įdwards said the level design team used Matinee and Kismet to quickly block out puzzles and environmental animations so they could get their vision across and try out ideas without just showing someone something scrawled excitedly on a piece of paper. For the rest it was a pretty gentle learning curve. Being able to craft cutscenes in Matinee gave the team much more control and really empowered them to finesse their work.Įdwards said a couple of the nine level design team members had Unreal Engine experience. On previous games, the camera placement was done by noting camera location and facing vectors and interpolating between them with script, which was a slow and clunky process. The accessibility of the tools has really helped us be self-reliant as a team.”īrooks said that Unreal Matinee, in particular, was something of a revelation. “It’s allowed us to very rapidly prototype, and the visual interface has opened up quest creation to people who might view themselves as non-technical. “Our level design and gameplay scripting teams have used Unreal Kismet extensively – it’s our primary tool for bringing the world to life,” explained Brooks. “It gave a physicality to some interactions that a button simply can’t replicate.Īccording to Ben Brooks, senior scripter, Lionhead Studios, the company’s level design and gameplay scripting teams – 19 members in total – worked much more closely together on this game than previous Fable titles because the Unreal Engine’s game tools united these disciplines in a way that the studio’s old tools didn’t. “Kinect gave us the chance to let the player feel more involved with the world,” said Charlton Edwards, lead level designer, Lionhead Studios.
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